SKU: 37178560221

Bone China Crab Mug

Sale price$21.60 Regular price$24.00
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Description

Bone China Crab MugOur elegant and classic bone china Crab mug is inspired by the many crab pots which are a familiar sight along the Cornish coast. You will see these beautiful creatures landed at many local quays & of course who doesn't do a little but of crabbing whilst on holiday in Cornwall? Details Colour: Navy illustration on white bone china Made in India Size 8. 7 cm x 9 cm high Capacity: 375ml Care Instructions Our bone china is dishwasher safe on a 40C cycle

Our elegant and classic bone china Crab mug is inspired by the many crab pots which are a familiar sight along the Cornish coast. You will see these beautiful creatures landed at many local quays & of course who doesn't do a little but of crabbing whilst on holiday in Cornwall?

Details

  • Colour: Navy illustration on white bone china
  • Made in India

Size

  • 8.7 cm x 9 cm high
  • Capacity: 375ml

Care Instructions

  • Our bone china is dishwasher safe on a 40ºC cycle & microwave safe
  • Read here for more information about how to care for your Bone China
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      SKU: 37178560221

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      4.8 ★★★★★
      Based on 78 reviews
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      Oilyraincloud
      Los Angeles, US
      ★★★★★ 5
      Great introduction to Godot 4
      Format: Kindle
      I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 6, 2023
      R
      Verified Purchase
      rockspawner
      Waukegan, US
      ★★★★★ 5
      Use boxes
      Format: Paperback
      Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on December 9, 2025
      A
      Verified Purchase
      Amazon Customer
      Fort Morgan, US
      ★★★★★ 5
      Great!
      Format: Paperback
      Enjoying it a lot so far.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 21, 2025
      R
      Verified Purchase
      Roger Andersen
      Lexington, US
      ★★★★★ 5
      Learning Godot
      Format: Paperback
      simple and easy introduction to godot and gdscript.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on January 19, 2024
      J
      Verified Purchase
      Jennie M. Scaturro
      Cuba, US
      ★★★★★ 2
      A very frustrating experience
      Format: Paperback
      I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on July 27, 2024

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