SKU: 10199014323

Formula Key

Sale price$135.00 Regular price$150.00
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Description

Formula KeyMachined Brass Zinc plated Hand finished Weight: 38g Length: 78mm Fits most Honda Acura cars (pre 01) These keys replicate blanks X214, X182, X204 & X195. Therefore, they should fit most Honda Acura cars since 1988. READ THE FULL STORY Honda's desire to compete in the pinnacle of motorsports shaped its image and helped develop technology for its road cars. We shaped this key to represent our competitive spirit and passion for Honda's Formula One

  • Machined Brass
  • Zinc plated 
  • Hand finished
  • Weight: 38g
  • Length: 78mm
  • Fits most Honda/Acura cars (pre-01)

These keys replicate blanks X214, X182, X204 & X195. Therefore, they should fit most Honda/Acura cars since 1988. 



READ THE FULL STORY

Honda's desire to compete in the pinnacle of motorsports shaped its image and helped develop technology for its road cars. We shaped this key to represent our competitive spirit and passion for Honda's Formula One racing cars. 

Specifically, the teardrop shape of the Honda-powered McLaren MP4/31. This car marks the official return of Honda to F1 since the 1990s.  



Fits:
  • Honda Civic & Del Sol
    1988-1991 EF
    1992-1995 EG
    1996-2000 EK

    Honda Accord
    1991-1997

    Honda CR-V
    1997-2000

    Honda Prelude
    1992-1996

    Honda Passport
    1998-2002

    Honda Odyssey
    1995-1997

    Acura Integra
    1990-2000

    Acura CL
    1995-1998

    Acura TL
    1995-1998

    Acura NSX
    1991-1996


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SKU: 10199014323

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rockspawner
Carnegie, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Fort Morgan, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Belleville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Bozeman, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
West Palm Beach, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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