SKU: 92994048793

Suspension Sport D2 Racing ACURA INTEGRA DC2 SINGLE CAM (Rr FORK) 93-01

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Description

Suspension Sport D2 Racing ACURA INTEGRA DC2 SINGLE CAM (Rr FORK) 93-01Part No. Brand Model Year D AC 09 ACURA INTEGRA DC2 SINGLE CAM (Rr FORK) 93 01 There are rubber top mount and pillowball rubber top mount of street McPherson coilover for your options, it also keeps the original comfort setup for 60%. 36 way damping setting is able to adjust the damping settings freely to meet the requirement of street setup and enjoy the hedonics of speed. Use SAE9254 materials for spring to avoid changing shape and 6061 aluminium to

Part

No.

Brand
Model
Year
D-AC-09 ACURA INTEGRA DC2 SINGLE CAM (Rr FORK) 93-01

There are rubber top mount and pillowball rubber top mount of street McPherson coilover for your options, it also keeps the original comfort setup for 60%.

36-way damping setting is able to adjust the damping settings freely to meet the requirement of street setup and enjoy the hedonics of speed.

Use SAE9254 materials for spring to avoid changing shape and 6061 aluminium to avoid the rusty when it snows.

To adjust the bottom mount to reach the ride height desired and no need to compress the spring.

Use the spring bearing to avoid the unusual sound when turning the steering wheel.

The ride height adjustable function is able to prevent the spring perch to compress the spring and avoid the unusual sound. Besides, this function avoids the situation that you raise or lower the ride height too much and cause the spring perch does not snug the spring, which will damage the coilover. Our coilover can be adjusted -60mm +30mm from OE ride height.

If there is no application desired, we can customize the coilover for you to meet the requirements.

All applications listed on our website are for 2WD model unless we specify 4WD.

In the link below there are listed spring rates in each suspension:

SPRING RATES

Suspension working characteristics:

The "model year" defined for each application on our website might be different from the ones in each country; therefore, please confirm the "production years" with us if you cannot make sure.

Product covered by a 12-month warranty.

We have coilovers for more than 300 cars.

Please contact us for more information.

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SKU: 92994048793

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Aurélien
Belleville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Boise, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Waukegan, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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